using UnityEditor;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class MagicaBoneClothGizmoDrawer
    {
        static void DrawGizmo(MagicaBoneCloth scr, GizmoType gizmoType)
        {
            throw new NotImplementedException();
        }

        static void DrawRootLine(MagicaBoneCloth scr)
        {
            throw new NotImplementedException();
        }

        static void DrawTransformLine(Transform t, Transform root)
        {
            throw new NotImplementedException();
        }
    }
}